Hey everyone finding the time in between contracts has been a challenge however I need to be disciplined and get on with it so decided to start a new piece with a new rig. The rig came with the book "Game Anim: Video game animation explained"- Jonathan Cooper
Having a lot of fun with this piece however thought I would look for feedback before I "Dive" in anymore and make a mess of keys before the fundamentals are working. My biggest concern is the timing/spacing on the exit of the dive. Is it too fast? The rest I am actually pretty happy with timing or "Beat" wise but if it can be pushed more let me know!
All feedback is appreciated as always. Thanks.
https://syncsketch.com/sketch/5cdfee634bd7/#721266/647824
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One last thing I see people mess up with flipping all the time (I did diving for 8 years so it's the one random thing I'm familiar with), is that people will have the arms follow the body. If you want power while flipping, you lead with the arms because it's the best way to get height during a jump, and you can also start rotating them while on the ground and take that momentum into the flip. In the link below you can see on every jump he launches his arms up above his head. It also make for nice big open posing in animation.
This guy shows a bit of the takeoff I'm talking about, and also you can easily see where his spine is bending backwards then forwards.
https://youtu.be/O8kLUbFSr4A?t=56
Hope this helps! Also, I really want to animate some flips now!