Hi guys! It's my first time animating for a game and I would be really happy if you guys give me some feedback.
PS: The "play instrument" animation activate a radar around the player and it's pretty normal. If you have some idea to improve this, I'd be very grateful
https://syncsketch.com/sketch/2d61179f2732/
Replies
https://youtu.be/Mc_DLBI7oL4?t=51
Here you can see that there are extremely clear poses. Also, if this is for gameplay, show us the animation from the players perspective.
For the Play instrument, try to avoid having the character enter the action and leave the action in the same way. It's clear in this case that you only have keys on the idle, and the pose where it's touching it's chest. Find a visually interesting way to get into that action, which is different that the way it goes back to idle. What's the frame limit on this animation? Maybe take a few more frames and do a small action on the chest? I'd need to know more about what the goal is for this animation to give helpful ideas.
Hope this helps. Game animation has a lot of constraints but it's awesome when you find something that works and feels good! Best of luck!