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LiLFox Freehand 3D crit

keir150
polycounter lvl 8
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keir150 polycounter lvl 8
Hi, How can i make this look better? :)
I want it to look like it belongs in an adventure fantasy game. Made it without reference from imagination. Planning to make a mystical night forest scene to frame him in. Any words of wisdom will be greatly appreciated!

Thanks for looking.
G

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  • keir150
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    keir150 polycounter lvl 8
    some stuff I've been making for peeps in SecondLife. 
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Are you done with the fox?  Did you check it against existing fox anatomy?
  • keir150
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    keir150 polycounter lvl 8
    Are you done with the fox?  Did you check it against existing fox anatomy?
    Not done yet,

    I went back and got some reference for the fox and decided to just make an adult. I want to portray the fox as being skinny; with large skeletal anatomy (for better silhouette). Basically, I made most of him too big (legs, tail, cheeks, eyes, ears and rib cage), but chose some areas to be slender (snoot, neck and belly).

    I'd like to note that I still didn't put claws on the paws, but will fix that soon and most likely add the missing 4th toe. I also have not done more than 10 minutes on the texture job. I'm not confident in texturing at the moment and would like to wait for a bit more ideas on what I want to achieve with that.

    I feel like so far I have a... believable fox? Which still, in my opinion has a quickly recognisable silhouette (more development on this when I animate). I'm currently in the process of painting vertex weights for the rig, I'm quite content with where I got the mesh so far, though I have noticed some areas where I would like to retopologise for animation. I did IK for the legs and will be animating it soon.



  • Lythrae
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    Lythrae triangle
    Hi! I would suggest grabbing some inspiring artwork in a style that you love

    I found this handpainted fox and I think it's awesome! :heart: The artist also uploaded it to sketchfab, so you can have a better look in there :)

    Also look at some other handpainted models that has fur like this cat (there's a bunch of handpainted stuff on pinterest)
    Its also good to watch some handpainted tutorials (Even if they are not characters) But there's a good one here of a dragon 

    In terms  of modelling, I think the legs are a bit too big for his body (But I'm not sure, just grab a bunch of fox
    Here's a tutorial on how to draw a fox, but I think they break it down very good to understand the proportions of a fox, it might be useful 

    I don't know which style you are going for so I don't know if this would be relevant, but I hope it helps! :)
  • Lythrae
  • Lythrae
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Definitely looks like a fox, but as Lythrae pointed out, existing examples of cartoon foxes should be looked at for references.  You're already recognizing a lot of anatomy issues that are present even in this imaginative version, so you definitely have a lot more room to get this looking more appealing and clean.

    Get real reference photos of a fox, measure the proportions, and get those fixes in before you even begin to think about texturing issues or rigging.  Bad model can't be saved by perfect texturing.
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