Hey folks, I need some help. I've recently been on a few interviews and have not received an offer. When I ask why, they saw they don't like my workflow. I'm currently at a job where everything is on fire all the time and I have forgotten how to describe a proper workflow. Could someone help me out with this question? I've been in the industry for ten years and never had a problem with the question until recently.
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with that said, If you have been in the Industry for ten years it might just be that your using a 10 year old workflow pipeline, but its really hard to say anything without more info.
I don't have an outdated workflow, I just have a job that is always on fire due to their mismanagement. I currently just try and get work done as fast and as high quality as I can while maintain positive communication with others. I don't have a formula besides survive unfortunately.
Apologies for being vague as I don't want my current co-workers to see me interviewing Any insight would be greatly appreciated.
Well ... what was the question, and what was your answer ?
... Unless the position in question was that of an art producer ? But then the topic of "workflow" would be irrelevant anyways. In short, there's probably a misunderstanding here.
Study concept, gather additional reference if needed (assuming I'm not designing the thing - if I am: study refs and do design work here)
Block out major proportions, save copies to help when generating low
Do high poly/detail work sub-d or sculpting in zBrush here depending on what you're doing
Do low poly
Do rough UVs and test bake to make sure low poly holds up for bakes
Finalize UVs and bake final maps
Take into PS or Painter or whatever to do materials
- You can break this step down further too
- Block in base materials
- Add any unique design elements
- Detail work and polish
Done
This is the sort of answer I would give and what I would expect to hear in an interview.
If I were interviewing you for a senior position (not an unreasonable expectation given 10 years experience) I'd be listening for evidence of you applying pragmatic working practices, supporting others, solving problems and involving yourself in affairs that are outside your direct discipline. Without that force multiplying effect you're just an expensive artist in a big pool of cheaper ones.