Hi. I'm just starting to learn zbrush so only know the basics. I came across this picture and thought I would try and recreate it. I was wondering what would be the best way to go about sculpting this branch the parrots are perched on?
I want the final result to look as close as possible to the reference picture. If you could offer me advice on the process, examples of brushes, alphas or other techniques I could use to do it, that would be great.
Thanks for your time!
Replies
However I agree with @BIGTIMEMASTER that it would be easier not to sculpt this and look into other techniques.
https://www.youtube.com/watch?v=KfOXGT0zbDA
When I get home I'll see if i can give some more specific advice.
Most important thing is to thoroughly study moss - much easier to find best method when you understand exactly what you are trying to make.
So in the below image, I masked out some areas on the bottom of a sphere so I could have a bit of control where fibers would come out. Click preview on the fibermesh tab and start messing with the modifiers, you want the max fibers pretty low initially to get the clumpy look of the hanging moss. when you like what you have so far, click accept and it creates the geo as a subtool. Then select that subtool and preview another fibermesh, I didn't do any masking at this step but you can to have more control. I ended up doing 3 fibermesh operations in total the last with much shorter and many more fibers to fill it out.
For the moss at the top I think you could use similar techniques just tweaked a bit (less gravity, more fibers, shorter strands etc...)