I have exported my textures from the substance as 16bit tiff. Halfway through inputting the textures marmoset crashes, any tips on optimizing performance or alternative renderers?
Specs for my computer
Processor 2.4 GHz Intel Core i7
Memory 8 GB 1600 MHz DDR3
Graphics Intel HD Graphics 4000 1536 MB
Replies
You can try reducing the size of your textures as well, that should help. Going from 4096x4096x to 2048x2048 for instance will mean 1/4th the memory use.
Try using as few lights as possible as well. Each light needs a new shadow map texture which takes up video memory.
Lastly, make sure to close any other content creation programs while running Toolbag, like Photoshop, Substance, 3D apps, etc, to free up video memory.
Thanks for your answer
We have not texted external video cards on Mac, but assuming they work in the same way traditional video card works, it should work for Toolbag as well. Let me know if you run into any problems with that.