Hi! Before anyone asks why I'm using UDK rather than UE4 is because UDK allows me to export lightmaps which i can later import them in another engine (Mirror's Edge related modding which also uses an older version of UE3 without lightmass).
The thing I'm encountering is a lot of lighting artifacts which i can't get rid off, I also did a lot of research such as this post by
Endfinity Jon:
https://polycount.com/discussion/101005/nasty-lightmaps-help This didn't solve my problem either so maybe asking help here might help.
Things to clarify:
-I always build light in Production mode.
-Tried with 4096 resolution & 0.15 Static Lighting Level Scale.
-Whole scene is in a single level.
I'd like to get a really clean lighting, having really long baking times is not a problem while i can get a clean lighting.
Replies
Well guys I finally could solve it by editing the BaseLightmass.ini and setting bAllowLightmapCompression=False.
You can see how clean the lightmaps are now with no compression.