I've heard my AD and other artists use 'Physically Based Rendering' as feedback term, or style term.
Is it just me or does it not at all denote a precise art style direction in the same way "impressionism" or "abstract" does?
For example, how useful does "Make it more PBR" sound like? Only thing I can really think of is when Dragon Age Inquisition went super shiny and 'metal-y" with a LOT of the metallic surfaces in the game. Steel, Aluminum, Mithril, doesn't matter, they all shiny bruv as away to flex early PBR.