Hey, everyone, I've been trying to create a texture that looks like this:
https://www.artstation.com/mellier_kev/store/lbRV/garbage-dump-materialSo far I have been trying to do 2 different things, either place all the separate props inside ZBrush view and then bake it (Which sometimes is not that great because I can't control the roughness of each individual object) And the other thing I have tried is to create alphas based on each prop and put them together inside substance designer where I can control the roughness and add more details, the only thing about that process is that it takes a lot of resources and it is a bit long. Is there any other way to create this type of materials? Am I doing something wrong?
Thank you for your time!
Replies
2) Search! https://www.google.com/search?q=garbage+substance+designer (the Beach Debris Pile by Eric Wiley is a great resource)