Hey Polycount!
Here is my latest UE4 based project I'm
working on. My
blockout looks like this, trying different ideas last weeks, and that
where I stopped for now. My main inspiration and refs were Hubert
Robert's paintings, but I want to add a bit of fantasy elements and story to this, so that why I replaced statues, and made mood more melancholic and dark a bit.
My main goal is to improve my sculpt skills in zbrush, also try to make some narrative and storytelling via evironment (I have small story about this place in my notes, which I will try to tell), and, of course, make a good piace of art
.
At
the current stage I'm really intresting in feedback on composition and
design, but anything you think about it will be also great.
Thanks in advance!
My refs
Replies
I have a couple thoughts that I hope are helpful:
First how many teeth do those skulls have? They look pretty small. I think there are usually 14 in the upper jaw. That said I think that sometimes it can be a good idea to acutally reduce the number of teeth... sounds weird because it's not corect but since there are so many teeth they get really small and the forms become difficult to read. May not want to do that because astute observers will notice the missing teeth... but it might look better to a casual observer.
Another thing to consider is how narrow some of those cuts are in the sculpt. Did Roman masons have tools that could cut that finely? I'm just asking because I don't actually know, maybe there are some Rome experts who could shed some light?
Anyway it's looking really cool man! Keep it up!
Inspired me to work on some pillars.
I would love to see overgrown grass, bushes, roots, etc that you would typically expect in a forgotten area.
As for all the broken pillars, I feel like there are far too many scattered around. I would option some of those out completely.
Same with the walk way that you have the block out for at the moment, Make sure some of those will be missing or completely overgrown.
I would rip up and destroy the red carpet as well
I love the detail you sculpted, it looks and feels right. I love the scale of the temple, that huge epic size is awesome.
Do you use trim sheets or is this made from separtate meshes somehow. If you could share some knowledge I would be grateful. Looking forward to next updates