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Marmoset Bake Normals Topic

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Dear fiends,

I spend lot of time to make a good Bake Normal but it was effortless. I watched tutorials on YouTube, I do exactly the same moves with the guys but something goes wrong. I uploaded the photos of my project and I hope that someone could find what I'm doing wrong.
 

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  • EarthQuake
    Hi, there were some bugs in 3.04 where if you high and low poly object share the same material it can result on the normal map baking onto it self. So make sure you're on the latest version (3.05 build 3053, you can check in Help -> About), and that your high and low poly objects have unique materials applied to each.

    If that doesn't help, try changing the tangent space to Mikktspace or Maya.

    If none of that resolves it, please email us at support@marmoset.co with a description of the problem and a copy of the scene file and we will debug it.
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