Hi guys!
Welcome to my sketchbook, I will try to post regularly. I am a junior 3D artist, aspiring to become an environment 3D artist. I will post most of the things I do though, so could be some non-3D stuff too.
I would love to get feedback and tips, be totally honest with me, I can take it.
But if you just want to look you are very welcome too!
Cheers!
Replies
The whole texture is handpainted, the star too. The metal parts were a challenge to paint but I loved to do the wood
I have created it by rendering a picture in blender and then making the background transparent. In the picture below I added the sand for easier visibility.
Any thoughts and feedback?
I am currently experimenting and trying to learn boxcutter in blender. Learning by doing is often the best, so I am doing some sort of house
http://www.youtube.com/watch?v=dNf0HfL7oLo
The doll looks like this:
And I thought it was a challenge to create this doll in 3D, with animations and interactivity without making some changes. But I am happy with the result! Please tell me what you think
There's some blocky shading going on in your renders that looks like errors. Could be the sphere is flat-shaded, so there's no smoothing between polygons.
The normal map is a bit mushy overall. The highest extrusion on each brick has a very hard edge in the photo. But the normal map looks rounded there.
The normal map should have some of the higher-frequency detail from the rough brick surface texture.
Looks like you need to experiment more with mixing multiple levels of detail into the map.
This first render is the best according to me.
But in this one there is some weird effects going on in the top. Details that should be inwards in the texture seems to be going outwards? I post the texture and normal map to, maybe someone can see what I am doing wrong. :P
This was a fun task anyway, I like doing handpainted textures! Cheers everybody!
I have started a bit on the retopology of the elephant sculpt. I am not entirely sure how I am supposed to do this, haha, but oh well, I can Always retopologize the retopology if necessary lol.
In the beginning we are working with a lot of basic animation principles, and art fundamentals. Here I worked on colorkeying. Tried to create three versions of the same image; day, night and sunset.
This is a link to a 2D character that i created myself, rigged and then animated. I hope you like it!
https://www.youtube.com/watch?v=dZR7nHEhljM