Sketchbook: Veronika Mossum

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Mossum triangle
Hi guys! 
Welcome to my sketchbook, I will try to post regularly. I am a junior 3D artist, aspiring to become an environment 3D artist. I will post most of the things I do though, so could be some non-3D stuff too. 

I would love to get feedback and tips, be totally honest with me, I can take it. :)
But if you just want to look you are very welcome too!

Cheers!

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  • Mossum
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    Mossum triangle
    Currently I am working on a mobile AR project, in which I do a lot of low poly stuff in a handpainted, stylized style. This chest is supposed to be found underwater and have some magical abilities. 

    The whole texture is handpainted, the star too. The metal parts were a challenge to paint but I loved to do the wood :) 


  • Mossum
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    Mossum triangle
    Yesterday I worked on a texture for our game. We already use the sand texture as a base in the game and with adding a transparent texture with some pebbles, we have created some variations in the ground. This will be randomized placed nearby bigger stone assets.

    I have created it by rendering a picture in blender and then making the background transparent. In the picture below I added the sand for easier visibility. :) 

  • Mossum
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    Mossum triangle
    Working on some villain characters for the upcoming game from MyEsteeme. This is one of them, mainly the shape in focus now, the texture is only plain color atm. 

    Any thoughts and feedback? :) 

  • Mossum
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    Mossum triangle
    WIP 
    I am currently experimenting and trying to learn boxcutter in blender. Learning by doing is often the best, so I am doing some sort of house :) 

  • Mossum
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    Mossum triangle
    During 2018 I have worked with a character called Emma and I wanted to show you some of the animations I made for her. I have worked with idle animations to make her feel real and that she is interacting with her surroundings. The concept was to create a 3D character of an already existing plush doll. 



    The doll looks like this: 

    And I thought it was a challenge to create this doll in 3D, with animations and interactivity without making some changes. But I am happy with the result! Please tell me what you think :) 
  • Mossum
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    Mossum triangle
    It is time for a new year and new experiences! I will start working full time on my portfolio for a while, and looking for jobs in the meantime ofcourse. Looking forward to putting in the time and effort necessary to become better, I do really feel that this is something I want to become great at, because I love doing 3D and would love to have it as my career.

    Now, first out I have been looking into normal mapping. Since I have done some handpainted textures in my last project I realized that I need to learn how to paint my own normal maps too. I started this today by downloading a texture from textures.com and then doing a height map in photoshop, which I then turned into a normal map. I think it worked pretty well! Ofcourse the texture has lighting in it, so it becomes weird if the lighting is wrong, but I think I got a hang of the process at least. What do you guys think? Is there anything I have missed?

    the texture:

    Normal map:
    Result with similar lighting as the texture:
    Result with different lighting:
  • Eric Chadwick
    Well it's kind of hard to tell with the lighting in the color texture. But the ziggurat kind of height seems to be OK.


    There's some blocky shading going on in your renders that looks like errors. Could be the sphere is flat-shaded, so there's no smoothing between polygons.

    The normal map is a bit mushy overall. The highest extrusion on each brick has a very hard edge in the photo. But the normal map looks rounded there.

    The normal map should have some of the higher-frequency detail from the rough brick surface texture.

    Looks like you need to experiment more with mixing multiple levels of detail into the map.
  • Mossum
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    Mossum triangle
    Ah, yes, i forgot to fix the flat shading, you are right of course! :) Thank you for your feedback, I will do another try!
  • Mossum
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    Mossum triangle
    I have made Another try on normal mapping. This time I painted the texture from scratch, thinking that it would make it easier. I Think that the result is somewhat better this time, but still not _good_ in my opinion. I have smoothed the sphere. 

    This first render is the best according to me. 


    But in this one there is some weird effects going on in the top. Details that should be inwards in the texture seems to be going outwards? I post the texture and normal map to, maybe someone can see what I am doing wrong. :P 
    This was a fun task anyway, I like doing handpainted textures! Cheers everybody!


  • Eric Chadwick
    What tool are you using to generate the normal map? Most of them have options to invert the red and/or green channels, which will usually fix the in/out problem.
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