So I'm trying to create a few landscapes for a scene, but right now, I'm struggling with it. I've seen in games where if you clip through the ground, you can see that it's a plane, onesided. You can see the assets poking through, and can still see the sky. However, when I bring a plane into ZBrush, it just gets destroyed if I sculpt on it. I can make a "landscape" of sorts with a box, but then it's extremely unoptimized and I'm not using the polygons on the bottom.
I've never tried doing an environment before, and I'm very interested in getting into it, so any advice/help with this topic would be very much appreciated.
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Much easier to explain if you show step by step screenshots of what is happening on your side. Sculpting in zbrush probably isn't the most effcient way to build a landscape, but it's certainly viable. No reason you shouldn't be able to start with a plane and go from there.