Hi,
I have models textured in SP that were used for offline rendering. Now we are discussing if we want to bring them to Unity hence doing retopo to get low poly models. Can I bake the High res Material maps inside SP onto a low poly mesh so I do not have to do the texturing again? Or is another app needed for this?
In general: You guys do the texture work for games on the low poly right?
Cheers
Replies
you might find just swapping the model in painter will work though