I have a simple plane with an alpha'd caustic texture on it. I want to do a test to animate the opacity on the material itself...ie: fade in and out. But whenever I turn the opacity to 0 in the material editor....nothing happens. Does max have a quick way around this?
Replies
Semi-universal rendering method is to animate the Output Amount in the Bitmap. You can also animate Visibility in Object Properties.
If you really need it in the viewport, I'd consider using a Shader FX shader, and the DirectX viewport mode. Then you'll get full control.