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High poly normal map looks weird on my low poly mesh

MoonManTV
polycounter lvl 3
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MoonManTV polycounter lvl 3
Hello,

How do I fix these kind of normal map errors, as I seem to get them all the time when I bake a high poly normal to my low poly mesh. Thus far I have tried it with xNormal and substance painter, with xNormal I have tried it with various different meshes.



FYI I use 3ds max's Subdivision Surface tool.

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