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Im making some boltcutters, I need some advice with topography...

polycounter lvl 4
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oraeles77 polycounter lvl 4
this is a highpoly model, its all quads.  if you could look at the images and tell us if you see anything of concern, I did the main body bit twice cause I could see 2 ways of doing it, second way I used a curve for the original shape.

also Im having trouble making the cutter/blade thing cause there is that sudden bevel area which is the blade, any suggestions to make that nice and clean without artifacts popping up?




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