Hi, guys! Recently i started new project. This time i wanted to make some cool mech. And decided to model machine Behemoth from Horizon. So here what i have for now
@Lokthar thank you a lot! I am very embarrassed, but i made super inefficient packing. But i mirrored and straightened all what i can. There is 8 4k sets of textures and my texel density is 1000 px/m^2
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HiPoly almost ready. Need to fix some shading issues, and start to make low poly.
@slosh Thank you! Yeah, i gonna bake and texture him in substance painter
Baked low poly + AO and Curvature
Polycount: 197 642 tris
Next stage is texturing
I was wonder how did you deal UV wise...how many Uv set and texture resolution?
https://80.lv/articles/001agt-004adk-horizon-zero-dawn-fan-art-behemoth/