I'm not very familiar with how Maya handles normal maps and searching to find a solution returns too many results for too many different related issues, so forgive me if this exact thing has been asked before.
I was sculpting details on a model in Cinema4D and after baking them into a Normal Map they looked fine in both C4D and Unity.
But when I imported them to Maya and set it up, there were weird artifacts all over it. Weird breaks on the seams and shading direction issues.
The map works correctly on other applications, so this is very baffling to me.
What am I doing wrong here?
Posted below some screenshots and the settings of Bump 2D map node.
Replies
Just hang around a few months and then it's your turn to answer.