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[UE4] World Building - Open World Environment

polycounter lvl 12
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reaxion polycounter lvl 12
Hey All - Sharing some screenshots of a World Building personal project I have wrapped up working on in Unreal. 

*I used modified Kite Demo grass, modified the Starter Content Water and Sky, everything else was created and imported.
Photos courtesy of textures.com

Thanks for taking a look.

Screenshots:


The kit I modeled to populate the world:









Replies

  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    Looks great! If this is for a game or anything I'd say you could up the poly count of that silo?
  • reaxion
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    reaxion polycounter lvl 12
    Hey thanks for the comment and totally, good call!

    Would/could still throw alot of geo at some of these individually, I will usually go back in to those assets later and focus on all of that [interiors, variation, fine tune player metrics etc.]

    For the purposes of massing out the world space in Unreal, the silhouette and scale are the things I focus on first. 

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