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Arcanist's House

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Something a bit different this time, done in 2 weeks, really cool things to learn here and a pleasure to get back to concept art and heroic-fantasy stuff ( You probably know how much I love Star Wars...but it's the same with Sacred, Diablo, Lord of the Rings, etc ;) )

All stuff shares a single texture set with different materials according to some tricks I wanted to do, for example, for grass fade or FX cards, which was painful to figure out at the beginning and finally a great thing to work fast ^^ (probably the biggest thing I've learned here =))

I used ZBrush for sculpt, 3dsmax for modeling/Uv, 3DCoat for texturing and making all tiles, Marmoset for baking/shading/lighting/rendering, Knald for generating custom curvature/cavity used then in 3DCoat, and Photoshop for concept/textures tweaks.

Link to the full project : https://www.artstation.com/artwork/8lWw2w

Hope you'll like it =)

So first, I made a concept of what I wanted this house to be :


The final diorama looks like this :


Some other sides...



Here are the sculpts made for this, I turned some of them to OBJ brushes once in 3DCoat, and played with others I've done last year to build my tileable maps



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