Something a bit different this time, done in 2 weeks, really cool things to learn here and a pleasure to get back to concept art and heroic-fantasy stuff ( You probably know how much I love Star Wars...but it's the same with Sacred, Diablo, Lord of the Rings, etc )
All stuff shares a single texture set with different materials according to some tricks I wanted to do, for example, for grass fade or FX cards, which was painful to figure out at the beginning and finally a great thing to work fast ^^ (probably the biggest thing I've learned here )
I used ZBrush for sculpt, 3dsmax for modeling/Uv, 3DCoat for texturing and making all tiles, Marmoset for baking/shading/lighting/rendering, Knald for generating custom curvature/cavity used then in 3DCoat, and Photoshop for concept/textures tweaks.
Link to the full project : https://www.artstation.com/artwork/8lWw2w
Hope you'll like it
So first, I made a concept of what I wanted this house to be :
The final diorama looks like this :
Some other sides...
Here are the sculpts made for this, I turned some of them to OBJ brushes once in 3DCoat, and played with others I've done last year to build my tileable maps