Should we add a new sub-forum in the Technical Forums section?
We are generally hesitant to add new forum sections, as they tend to dilute discussion, and they require more moderation overhead. But maybe this makes sense? Let us know what you think.
Programming and Technical Art - Topics about tool development, shader writing, and game coding. Threads like this could go in there:
Tech Artist - What are you working on: FOREVER Edition!Technical Talk would still be the place to share finished shaders, scripts, and new software. The new section would only be for development discussion, not "selling" your stuff.
What say you?
Replies
Technically, it's programming but without the written code.
But it would be cool if Polycount was the cool place to be. A readable code block would help a lot, as would some markup calling out simple commands.
Technical Talk: tool development, shader writing, game coding as well as finished shaders, scripts and new software. And unicorns.
Technical Talk as a whole doesn't feel like the place for Tech Art stuff, anyway. It's all "I need help with this program" or "This program got a new update".
This. I would all for at at first thought but how many actual code programmers are there coming here? Programmers have their own sites to discuss codes imo...And i even doubt this forum would make a successful bridge for both worlds to understand each other's work...
Robots are evolving at a fast rate, might as well have a backup ready for when they come for our jobs.
https://www.youtube.com/watch?v=ARpd5J5gDMk
However, on the other hand ... there is definitely some value in learning things by proxy through frequent, casual browsing and by peaking at other people's progress and questions (especially in a practical context). So if anything, I could see some value in such of a subforum simply because it would be easy to access, and in a familiar environment.
Now whether or not it would pick up steam is another question - but there's definitely a certain appeal to it. There might be some overlap with the engine specific subforums though - for instance, it wouldn't be clear where to post a question about Blueprints, or Unity scripting : UE/Unity subforums, or programming subforum ?
Or, maybe the rules of the engine-specific subforums could be adjusted to be about anything related to an engine *except* coding - who knows. That said, best way to find out about all this imho is to just try and see what happens rather than trying to think of complex rules in advance.
But this also means enforcing stricter rules on that subforum for it to work. Tech Talk already has a problem with thread titles.
it probably wouldn't hurt to have subsection of technical talk set aside for scripts/tools/shaders. the WAYWO thread is great but it's not ideal for searching and doesn't really facilitate getting into detail on what's been made. Some of my favourite threads of recent years were the ADN toolset / autobeveller development ones that popped up last year - some really good ideas got thrown around and the conversation led to some really impressive tools .
Actually, while we're here -can we split the substance forum into a section for painter and a section for grown-ups?
I guess it just depends on what kind of feedback or showing off you want, never thought about it much honestly.
Would totally love for a medium of "more-technical talk" discussion outside of basic software interfacing and more into the "SDK" life of operating such software and would love for some themed shadertoy threads.
You win!
https://polycount.com/categories/coding-scripting-shader-writing(it's not a honeypot, I swear)
My bad, just one of them....