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How to get Z depth from a camera taken 2D image (texture)?

Jonathan85
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Jonathan85 polycounter lvl 9
Is there a way to get a zdepth image (like z depth pass from 3D rendering) but of (from) a "normal" 2D image taken by camera (specifically probably some texture taken by photographing, like  texture of a rocky ground etc.)...?

And if yes, can i even adjust "the focal point"... etc. where the "blacks" and where the "whites" start/end in the image?
I think it might be possible to somehow do in photoshop using maybe the "in focus" (sharper) and "out of focus" (blurier parts) of the image to estimate and get you some kind of Z depth of the image...?

I would like to experiment with it as a displacement map addition for example...

So, is it possible to get a Z depth image of/from a 2D camera (in real life) taken image?
Thank you



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