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My First Quadruped

DavidQ
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DavidQ node
This would be my first time animating a quadruped walk cycle.
Any feedback and critiques would be highly appreciated, Thank you!

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  • tholmes3d
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    tholmes3d polycounter lvl 11
    The first thing I would do is smooth out the hips. You have some good stuff going on here mechanically, but it's hard to see because of how jerky the motion is. Once you smooth the hips out, it should be much easier to read since the weight and general up/down motion is the root of the whole movement. Then make sure that while the feet are on the ground they are always translating at the same speed. I can see that on some frames they move back farther than on other frames. Try deleting all the translate keys while the foot is on the ground to see how smooth it looks. Then do a pass at the translation while the paws are in the air. I can see you have some good poses, but it looks like you heavily followed reference (which is a great start), and then just haven't finished making sure that each pose flows into the next pose. I'm looking forward to seeing an updated version.
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