I'm starting a new project based on a character in the Dirty Iron series. You can see the original art here:
https://www.artstation.com/artwork/4nL24 I thought I'd keep an updated WIP here so I can get feedback throughout the process. Right now I've spent about a day blocking in the figure and face so looots of work to do. so much work to go.
I'm working in ZBrush, will be doing everything from scratch so figure pulled up from ZSpheres, going to learn some Marvelous Designer and need to figure out how to do braids!
![](https://us.v-cdn.net/5021068/uploads/editor/vy/wdxfb5miaqqk.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/0i/xweeapm98utn.png](https://us.v-cdn.net/5021068/uploads/editor/0i/xweeapm98utn.png)
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Here is a reference from Zack Petroc. Notice the s form in the profile, elbows in, hand and foot characters and the balance. Also the limbs have curves that are counter balanced.
You will inject much more character into your model with a bit more work on the base.
Rough mech arm; I'm just messing around with IMM brushes and primitives to figure out smaller pieces of the design. I'll build the whole thing from scratch in either Maya or Max when I get to that point.