Hi guys! I'm relatively new to polycount so I hope I'm doing this right!
I'm working on a 3D character model of Sylvanas Windrunner.
My goal is to bring her to a full game-ready asset and texture in Substance Painter referencing Overwatch's style.This is Sylvanas (and Overwatch's Widowmaker as quick ref):
I'm going with the World of Warcraft 'Cataclysm' and 'Wrath of Lich King' concept art designs above. I'm also pushing her proportions to be similar to the ladies in Overwatch (Widowmaker, D.Va, Symmetra etc).
My WIP rough block out from yesterday:
My current most recent WIP. I fixed some anatomy (chest, back) and changed her boots shapes to fit her lower leg better:
Feedback is very welcome! Thanks for taking the time to read this and checking her out!
EDIT:
SHE'S FINISHED!
Thanks for checking her out everyone!
More renders at Artstation: https://www.artstation.com/artwork/Pmqbbr
Replies
Some before and afters:
Her face could use some love. In your sculpt it feels soft and cute, whereas in your references it feels more harsh and angular.
Also, her arms seem a tad short too.
Also personal opinion I wouldn't wear a metal bikini at least without some leather between it & my skin. LOL :P
Looks great, the armor is coming along nicely.
@Pandan: Her legs are long because I wanted Overwatch's female proportions. Her arms were a tiny bit short though and I've since lengthened those. Thank you for the feedback!
Current WIP! I did a rough block out of her weapons and checked proportions on arms and legs:
Aside from lengthening her arms a bit I haven't revisited her face and body yet. All I've done is blocked out the designs for her bow, arrow and quiver.
Feedback is greatly appreciated! I plan to rework the shapes in her cape, add the belt going across her chest for the quiver and then block out her hair more. I hope to go into high poly detailing soon. Thanks for checking her out!
I haven't touched her weapons since. But I'll be moving on to sculpting soon! Some quick polypaint:
Before and after:
Feedback always appreciated! Thanks for your time.
Without changing anything major, I bet elongating her face (keeping the nose where it is, but moving the eyes / brows up, and the mouth / chin area down a little further) would really give her more of an edge. I tried doing a paint-over and ended up narrowing her eyes along the way, since her current look is piercing but still very round and youthful. I hope this can help a little, and it'll be awesome to see how she looks with future updates.
I have started chipping away at her sculpt now that I think her base block out is ready. Here's a WIP of her shoulder pauldron with the skulls and feathers. I plan to create an alpha map for the feathers:
Feedback is always appreciated! Thank you!
Thanks for your time!
Just thought I'll do a quick small update since it'd be quite a while before I can share more progress.
I've started retopologizing Sylvanas. I'll share more screenshots when she's closer to unwrap and bakes.
I know it isn't much, but just letting you know what I've been up to with her currently.
Thanks for your time!
I hope to begin texturing her soon. Thanks for your time, feedback is always appreciated!
Thanks for your time!
You had some images of this in your first post with the reference images, but I think it'd be nice to see if a blueish or greenish skin tint would work better than the current purple. Her armor is pretty much always purple but if her skin was different then it should give you some better contrast. It'd also take her skin color further away from Widowmaker's, which could be really cool to see. Either way she's looking awesome!
@dGreenberg Thank you so much for your feedback! Yes, I'm using Substance Painter. I went ahead and did some quick experiments with her skin color:
Out of all of these I liked the blue-er skin tones the most! It definitely added more contrast. I'll probably be moving forward with that.
Thanks again for the time and feedback everyone!
Thanks for your time!
More renders at Artstation: https://www.artstation.com/artwork/Pmqbbr