Hey, I just UV'ed this model, deleted the history, centered it etc etc and exported it to Substance Painter for a nice bake. Problem is, The maps look extremely warped and wonky when I export them in. In Maya they look fine, and I have them at a 1/1 ratio. Any ideas as to what this could be? I've tried restarting the programs, re-importing, and giving to the objects new materials but to no avail... All help is really appreciated
I'd be looking for stray UV verts or geometry . There could be dead shape nodes etc. In your maya scene that delete history is missing or perhaps extra UV sets.
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There could be dead shape nodes etc. In your maya scene that delete history is missing or perhaps extra UV sets.
Thank ya, but it turned out I just had the wrong file directory, stupid issue on my part lol