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Toolbag to UE4 normal sync issue.

3Dyan
polycounter lvl 13
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3Dyan polycounter lvl 13
I'm having some trouble getting UE4 to display this specific area of my model correctly. It was baked in Toolbag 3 using MikkTSpace with a triangulated mesh. As you can see, the results display correctly in Toolbag 3, however there are issues present in UE4. I've followed this guide with TB3 replacing xNormal

https://docs.unrealengine.com/en-us/Engine/Content/Types/Textures/NormalMaps/Creation

The source fbx files can be found here:

https://drive.google.com/file/d/1HexSyuzQk-MWXeBTz9hEZbWppsVsaapI/view?usp=sharing


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