I'm having some issues with a bake of mine. When i bake a helix on my tube i get this strange bump information. I'm really stuck as to what could cause this issue and any help would be appreciated.
I have uploaded some images of the weird bump, the tube inside the helix in max and the tube itself to show there isn't anything wrong with it.
Any help at all is appreciated, thanks.
Replies
UV doesn't seem to have any conflicts with the borders (it's by itself and not mirrored), so a projection issue is most probably the cause. I'd try first to adjust the relationship between the high and the low poly -- just run a few test bakes with both moved to more extreme positions to try and see how that effects that artifact. If you cannot solve like that, I'd dig a little deeper into the projection settings themselves.
In that case, you'll need to post more about the program you are using, assuming you don't find the answer yourself and need further guidance.
Edit. I'd also straighten those uvs out because theyre making me sad