Hello there,
I have exported a texture from Megascans to Maya V-Ray but I don't get the results I have expected. I'm sort of new to V-Ray and I don't exactly know what maps it needs and where they go.
This is my material with the maps I connected
And this is the result. It lacks detail, the normal still looks flat in the areas with more light and the greyish area should be water, it doesn't really look like water though...
This is how I expected it to look