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Portfolio Review (New Member)

polycounter lvl 5
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Undergrave polycounter lvl 5
Hi guys. New to the forums and enjoying it so far. Alot of great Art here and lot of material to learn from. I wanted to post a topic about my portfolio. I've been learning 3D for a while now and this year I finally got the courage to make my Artstation account. Being honest here I feel like I'm not that good. And I'm doubting myself should I continue doing this and try to find a job in the 3D industry or should I just leave it aside. Please review my portfolio whenever you can and be harsh as much as you need to be. I want an honest opinion on this. Link Below. 

Thanks alot

https://undergrave.artstation.com

Replies

  • Ashervisalis
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    Ashervisalis grand marshal polycounter
    For sure continue doing this. For your portfolio, it's better to have a quality over quantity; you're only as good as your worst piece.

    - The frog looks cool, but the texturing and rendering is not good enough. I'd take this out.
    - The sculpting on the corrupted blade is interesting, but it would need to be textured.
    - Take out the knight templar.

    The rest of your work I think is a good representation of your skill level. You might want to decide on going either environment, character, or weapons artist, so you get really good at a specialization. My favourite pieces are the pirate and the zombie for sure. Your texturing on your weapons needs to advance a little. You also might want to learn Maya or Max instead of Blender, just to give you the step up into an industry standard modeling program.

    I hope to see more of your work!
  • Alex_J
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    Alex_J grand marshal polycounter
    Like said, focusing on a single discipline will make improvement come faster. Then find some professional artist in that discipline, and compare your work against there's. Are you up to the same quality? If not, keep making models, striving to improve them each time until your work is just as good as the best people in industry. You may not even understand what makes the best peoples art better than yours, but you just keep at it and pick up small improvements along the way.

    Whatever your work lacks right now could probably be blamed on you having been in a void all this time. It doesn't matter if it's good or not, nobody's life is depending on your art being brilliant. But when you put it up here for feedback, you will get very useful feedback, and perhaps even more beneficial is just the fact that when you open yourself up to feedback, you will become way more critical of your own work anyway. 

    Keep it up!
  • Undergrave
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    Undergrave polycounter lvl 5
    For sure continue doing this. For your portfolio, it's better to have a quality over quantity; you're only as good as your worst piece.

    - The frog looks cool, but the texturing and rendering is not good enough. I'd take this out.
    - The sculpting on the corrupted blade is interesting, but it would need to be textured.
    - Take out the knight templar.

    The rest of your work I think is a good representation of your skill level. You might want to decide on going either environment, character, or weapons artist, so you get really good at a specialization. My favourite pieces are the pirate and the zombie for sure. Your texturing on your weapons needs to advance a little. You also might want to learn Maya or Max instead of Blender, just to give you the step up into an industry standard modeling program.

    I hope to see more of your work!

    Well said. The main problem with me is that I don't have guide lines. All I know so far I've learn alone on my own (well from timelapses from great artists and such sources) and it's really hard to see your flaws specially when you have 0 professional experience. That's why I joined the forum. Trying to get feedback as much as I can.
    About Maya yeah I actually had been thinking to go for it for a while now so I might even do that.
    Everyone hates the potato finger Knight  :) . I agree I just liked some of the textures on it so i kept it . And yeah I'm very self critique I just miss on how to fix those critiques.

    I thank you mate with great respect. 
  • Undergrave
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    Undergrave polycounter lvl 5

    Like said, focusing on a single discipline will make improvement come faster. Then find some professional artist in that discipline, and compare your work against there's. Are you up to the same quality? If not, keep making models, striving to improve them each time until your work is just as good as the best people in industry. You may not even understand what makes the best peoples art better than yours, but you just keep at it and pick up small improvements along the way.

    Whatever your work lacks right now could probably be blamed on you having been in a void all this time. It doesn't matter if it's good or not, nobody's life is depending on your art being brilliant. But when you put it up here for feedback, you will get very useful feedback, and perhaps even more beneficial is just the fact that when you open yourself up to feedback, you will become way more critical of your own work anyway. 

    Keep it up!
    Feedback builds better artists I totally agree. 

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