Hello guys! I am working here on an animation of a woman being pushed and she counter attacking. I would welcome a feedback if you had a second for it! ( the attacker is not as polished yet, so I have decided to not show it for the moment). Here is a link to Syncsketch
https://syncsketch.com/sketch/22d641e91f5b/#479384Thank you very much!
Replies
I'd also advise:
-exaggerating the force of the character being pushed back to match the exaggerated style of the character
-and posing in more anticipation/weight shifting before the character enters the prepare-to-kick animation.
hope that helps.
-What do you think it could be useful to make the kick more "powerful"? I think the poses are more or less good but I just don´t get the timing right.
-When you mean the exaggerated style, you mean how the character is modelled?
Thank you again for your time, it is very much appreciatted !
Yep, since the character is modeled in a cartoony style the viewer will expect at least some cartoony exaggeration. If you were working with a realistic character, it would make sense to keep some of the motions more constrained, but you don't really have a reason to do so in this case.
https://syncsketch.com/sketch/22d641e91f5b/#486286
I liked the idea of the particles but I have no idea of how to implement it yet, so I focused on the timing/exxageration problems that I had. I hope you are not tired of giving me feedback!
-The unnaturally weighted turn at frame 30-35
-The unnatural landing/resolution at 65
-And if you're up to it, a much more dramatic emphasis of expression and motion when the character is pushed at 10-20
For me, figuring out a setup to make vid references (usually with a phone/camera) was pretty much the last big hurdle in figuring out how to analyze my own work outside of slowing play speeds and youtube clips. With that you'd be much more in tune with your character movements, and you'd also be able to rely less on the sporadic whims of fourm posters. Good luck, and I would also highly recommend moving onwards to another animation if you're only getting diminish returns from polishing the same one; escape the tunnel vision of watching the same animation for the 1000th time when you can.
Thank you very muuch!
are you using some reference shot for this?
I was using some youtube footage, so I did not film it myself. In some previous feedback @brucemoose told me to do the videos myself, and that is what I am going to start doin from now on.