Hi guys!
I'm working on a Kriss Vector model. I've already done HP.
I made blockout and overall base in Blender, then I prepared booleans parts and cut everything in ZBrush also smoothed edges at the end.
Still thinking how to make UV's to this one.
Now Im on my way to make low poly
Let me know what you think
Feel free to critique, Im curious what you guys think! Thanks!
Replies
Thank you! Im just using Polish or Polish Crisp Edges in Deformation panel. You will need a quite good topology to do this, I was doing dynamesh before every polishing.
Also in some cases you can just paint with smooth brush
Textured in Substance Painter and rendered in Marmoset.
I'd love to hear what you think about it!
Thank you all for help!