Hey guys (and girls
)
Is Sculptris Pro used in the Industry-Workflow?
I mean, i can't see any disadvantages of not using it?
The only disadvantage i am aware of is:
-you can go straght to details which is totaly bad i guess
- you have no subdivision-levels
I can imagine the workflow would be something like:
- lowpoly basemeh with dynamesh activated
- raise the resolution until you are satisfied with the shape
- disable dynamesh and activate sculptris pro (instead of subdivide it)
....
What do you think?
Replies
Just use everything that brings you up to speed. I use Dynamic Tesselation in Mudbox all the time for design sketches and blockout.
@amaury so you banned dynamesh?
what does your ways to work with it look like? How do you keep yourself off to going to fast into details?
The only times I find dynamesh really useful is when I'm drafting shoes shapes, then I extract leather panels with 0 thickness, zremesh them and extrude with zmodeler, or quickly making rough haircuts for visualisation purposes
In a zbrush scene all my objects come from zremesher, manual retopo or polymodeled in max/maya, I just find it much cleaner to work with.
Ideally I try to have the correct useable topo as a subd level 1 or 2
I'd use dynamesh for sketches, creatures or anatomy studies though but I rarely do that kind of work these days
Blocking out something where I'm not quite sure exactly how I want it. In other words, a quick concept. Once I get the concept how I like, then I retopo and go back to working in a regular subdivision levels workflow. If I already have a concept or am certain of what I'm going to do, I just do a regular block out, as that seems easier to me than retopo.
It allows free-form manipulation without concern for topology or density, but makes it extremely hard to create fine details or maintain shape.
When I tried it in 3D Coat, it was extremely easy to lose the silhouette by accident.
Loose the silhouette by accident ?
You can convert from Voxels to Surface enabling one to increase the resolution or export to Mudbox / zBrush if desired. Honestly 3D Coat is quite powerful.