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Is Sculptris Pro used in the Industry?

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goekbenjamin polycounter lvl 6
Hey guys (and girls :) )

Is Sculptris Pro used in the Industry-Workflow?
I mean, i can't see any disadvantages of not using it?
The only disadvantage i am aware of is:
-you can go straght to details which is totaly bad i guess
- you have no subdivision-levels

I can imagine the workflow would be something like:
- lowpoly basemeh with dynamesh activated
- raise the resolution until you are satisfied with the shape
- disable dynamesh and activate sculptris pro (instead of subdivide it)
....

What do you think?

Replies

  • oglu
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    oglu polycount lvl 666
    why not?
    Just use everything that brings you up to speed. I use Dynamic Tesselation in Mudbox all the time for design sketches and blockout.
  • Amaury
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    Amaury polycounter lvl 7
    I barely even use dynamesh in my daily workflow, so sculptris pro will stay in my toy box for now
  • goekbenjamin
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    goekbenjamin polycounter lvl 6
    @oglu just saw your Video "Zombi" on Artstation where you use Dynamic Tesselation, it is just great! Einfach Hammer! ;-D

    @amaury so you banned dynamesh? :D 
    what does your ways to work with it look like? How do you keep yourself off to going to fast into details?
  • Amaury
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    Amaury polycounter lvl 7
    @oglu just saw your Video "Zombi" on Artstation where you use Dynamic Tesselation, it is just great! Einfach Hammer! ;-D

    @amaury so you banned dynamesh? :D 
    what does your ways to work with it look like? How do you keep yourself off to going to fast into details?
    I almost only work with subdiv levels
    The only times I find dynamesh really useful is when I'm drafting shoes shapes, then I extract leather panels with 0 thickness, zremesh them and extrude with zmodeler, or quickly making rough haircuts for visualisation purposes
    In a zbrush scene all my objects come from zremesher, manual retopo or polymodeled in max/maya, I just find it much cleaner to work with.
    Ideally I try to have the correct useable topo as a subd level 1 or 2

    I'd use dynamesh for sketches, creatures or anatomy studies though but I rarely do that kind of work these days
  • Alex_J
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    Alex_J grand marshal polycounter
    I've found Sculptris Pro to be useful for : 

    Blocking out something where I'm not quite sure exactly how I want it. In other words, a quick concept. Once I get the concept how I like, then I retopo and go back to working in a regular subdivision levels workflow. If I already have a concept or am certain of what I'm going to do, I just do a regular block out, as that seems easier to me than retopo.


  • slosh
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    slosh hero character
    Just like dynamesh, its good for blockout and possibly concepting.  But for actual final high poly, its not clean enough.
  • Brian "Panda" Choi
  • CreativeSheep
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    CreativeSheep polycounter lvl 8
    Voxels are where it's at. As someone who used Mudbox, in it's early releases; Voxels are really a powerful tool.
  • goekbenjamin
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    goekbenjamin polycounter lvl 6
    Voxels are where it's at. As someone who used Mudbox, in it's early releases; Voxels are really a powerful tool.
    What are Voxels? I googled, but i still cant find an answer :)
  • Zack Maxwell
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    Zack Maxwell interpolator
    Voxels are where it's at. As someone who used Mudbox, in it's early releases; Voxels are really a powerful tool.
    What are Voxels? I googled, but i still cant find an answer :)
    It's an alternative to polygons used in some software. I'm no expert on the details of it, but basically, instead of using surface geometry you have a cloud of points which gets rendered collectively as a single mass.
    It allows free-form manipulation without concern for topology or density, but makes it extremely hard to create fine details or maintain shape.
    When I tried it in 3D Coat, it was extremely easy to lose the silhouette by accident.
  • CreativeSheep
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    CreativeSheep polycounter lvl 8
    @Zack Maxwell
    Loose the silhouette by accident ? 
    You can convert from Voxels to Surface enabling one to increase the resolution or export to Mudbox / zBrush if desired.  Honestly 3D Coat is quite powerful.
  • myclay
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    myclay greentooth
    Another disadvantage is, Sculptris Pro will significantly bloat the file sizes of Project (zbr) files so it might be better to save as Tool (ztl) files.



  • goekbenjamin
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    goekbenjamin polycounter lvl 6
    thanks alot for all the input, again.... learned something new ;)
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