Hey guys (and girls
Is Sculptris Pro used in the Industry-Workflow?
I mean, i can't see any disadvantages of not using it?
The only disadvantage i am aware of is:
-you can go straght to details which is totaly bad i guess
- you have no subdivision-levels
I can imagine the workflow would be something like:
- lowpoly basemeh with dynamesh activated
- raise the resolution until you are satisfied with the shape
- disable dynamesh and activate sculptris pro (instead of subdivide it)
What do you think?