I'm currently working on a game character and I thought I might share the creation process here to get some feedback along the way
. Here's my concept for reference:
Note that this was rather quickly photobashed together, my aim style-wise is to make him look as realistic as possible with a current gen triangle count and PBR textures.
I figured I'd combine this project with an anatomy study, so this is what the sculpt currently looks like.
At this point, I'm having a hard time finding flaws in the proportions and anatomy but I'm sure there are many. I'd love to hear your thoughts!