Current State
Original Post
Hey all!
I'm currently working on a game character and I thought I might share the creation process here to get some feedback along the way
. Here's my concept for reference:
Note that this was rather quickly photobashed together, my aim style-wise is to make him look as realistic as possible with a current gen triangle count and PBR textures.
I figured I'd combine this project with an anatomy study, so this is what the sculpt currently looks like.
At this point, I'm having a hard time finding flaws in the proportions and anatomy but I'm sure there are many. I'd love to hear your thoughts!
Replies
Looking at the reference, mentally disrobing the guy (don't take that a weird way!), I see a pretty skinny dude. Probably a light musculature and low body fat.