PIXOMONDO is an international visual effects
company with a network of studios in Los Angeles, Vancouver, Toronto,
Stuttgart, Beijing, Frankfurt & Shanghai.
We're looking for an Unreal Engine environment artist to compose environments in Unreal while working with an
exciting and forward-thinking team. The ideal candidate should have a
good working knowledge of UE4's level building, lighting, and
material systems, should enjoy learning and engaging new challenges, and should have a good eye for composition and a
willingness and ability to work with directors.
Responsibilities:
- Compose environments
in UE4 from provided concept art, working with the creative
director, 3d artists, and technical leads to achieve the desired
look.
- Work with 3d artists
to ensure that assets conform to Unreal's technical needs and successfully achieve the scene's
visual goals.
- Work with Unreal's materials and lighting systems effectively to evoke a scene's visual intent.
- Work with Unreal's terrain and foliage systems to build outdoor environments.
- Work with Unreal Sequencer to previsualize and animate scenes.
- Work within and help manage asset and level
creation pipeline using Perforce, in-house knowledge base, and
shared asset library.
Essential
Skills and Experience:
- Experience with
Unreal's level construction, materials, and lighting systems, and
desire to dig deep into their capabilities to achieve a high visual
standard.
- A good eye for visual
composition.
- While not required,
the ability to create assets from scratch in Maya or 3DS Max to be
used in Unreal is a major plus.
- Self-driven,
excellent verbal and written communication, Team player.
If this sounds like you, please send your
portfolio/resume to
kevin.mack@pixomondo.com with examples of your work.
Thank you! We look forward to hearing from you!