Hi, i am trying to add a morpher i exported from the same model in mixamo fuse, but the model goes glitchy as below : it is in 3dsmax 2015 sp3 any idea ?
Edit : I figured out this is an issue with the mixamo fuse / adobe fuse CC when you export your original mesh, you cant use its Morphs/BlendShapes, until you just export your self a separate blendshape that is close to your original blendshape. thats it. it solved my problem.
The issue is almost certainly mismatched vertex ordering between the meshes.
Have you made any edits to the meshes after importing them?
yes i did. i started to detach eyes from the head and each eye from another, i detached hands with Detach/Attach to clone.
That's probably what broke the vertex ordering. If you need to edit morph targets like that you should do it with an edit poly modifier one the master mesh and copy the same modifier onto all the targets.
The issue is almost certainly mismatched vertex ordering between the meshes.
Have you made any edits to the meshes after importing them?
yes i did. i started to detach eyes from the head and each eye from another, i detached hands with Detach/Attach to clone.
That's probably what broke the vertex ordering. If you need to edit morph targets like that you should do it with an edit poly modifier one the master mesh and copy the same modifier onto all the targets.
Replies
The issue is almost certainly mismatched vertex ordering between the meshes.
Have you made any edits to the meshes after importing them?
This worked for me with that problem.
I figured out this is an issue with the mixamo fuse / adobe fuse CC
when you export your original mesh, you cant use its Morphs/BlendShapes, until you just export your self a separate blendshape that is close to your original blendshape. thats it. it solved my problem.
If you need to edit morph targets like that you should do it with an edit poly modifier one the master mesh and copy the same modifier onto all the targets.