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Beetle caravan v0.8

polycounter lvl 5
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JesseL polycounter lvl 5
This is my first prop from the Wild West prop render competition found here, https://www.artstation.com/artwork/xarZr  and https://www.artstation.com/contests/wild-west/challenges/40/submissions/32163

I started off with inspiration from this concept https://www.artstation.com/artwork/DOlw0 by Tiago Sousa. From there it grew larger and larger as I tried to keep the scale of the prop down but instead kept adding more detail. The texturing is atrocious and I will be redoing it in time, most of it was literally a last second change and as such the previous texturing was significantly better but there was no time to re render before submission.

Apart from the texturing the geometry and composition I quite like and as such I will be coming back to this in time to fix the many mistakes made during it.

I hope to hear some feedback on what I can fix, specifically in the geometry, lighting and composition of the prop as again the texturing is atrocious 



Replies

  • Solsilafan
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    Solsilafan quad damage
    Dunno know if it is intentional or influenced by the natural environment around your day to day, but the choices of themes mixed with the touch of "natural" and "rustic" style present in your works lend a certain charm to your gallery! Keep it up : )
  • JesseL
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    JesseL polycounter lvl 5
    Yeah I think you are probably right, its likely influenced as I try to keep things physically realistic in the sense it would be possible to create it in reality. Even if the motifs are bombastic, a good example is "The Ettamogah Pub" which is significantly more skewed and unproportionate up close (the design literally coming from a comic)


    Saying that my next project is a fully interactive wallpaper mixed with a sci fi elements (probably a futuristic city built up on the old). So ill see how well my design theory holds up with conflicting motifs 
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