Hey. Working on a new character. The idea is to make this over the top a bit maniacal sci fi girl, bounty hunter.
So this is where it is right now:
I have sketched a pose:
And tried to pose her in Zbrush:
Some people tell me that this pose doesn't work well. You can help me by saying if it's true
Also some face close up:
I'm going on for her to be in the middle of a shoot out. I want to add whizzing bullets and more bruises and cuts on her. That depends if this pose works at all.
Hearing your opinion would help me a lot.
Cheers.
Replies
I didn't mean the first pose was off balance
Her hair obstructing the face also makes it harder to read her expression, and her as a character. You could move that very front strand out of the way, unless you make the hair super fancy and a focal point.
I think the colours of the outfit are cool. You could improve their surface texture by adding the differences of surface material between the colours and adding a seam detail. Check out wet suits and windbreaker jackets.
You can do the seams in ZB a bunch of different ways. If you have polygroups you could use them to mask the border and inflate inwards. If not, you could make a modified stitch brush and, combined with morph targets, make a seam that only appears on one of the materials.
Regardless, those are the main things I can pick out: Lighting, the hair and the surface detail of materials.
Good work, keep goin'!