Hey folks, sorry if this isn't a suitable topic - I'm trying to find an article which I think was written by Robh Ruppel and posted to Polycount about the importance of providing areas of low-detail in concept art in order to give the eye a place to rest. Failing this, any articles on the same topic would be useful...! Sorry to use you guys as external memory, but I really cannot find the reference and I'm desperate to try and make this point in a conversation...!
--Rev
Replies
https://polycount.com/discussion/81322/designing-uncharted-2-with-google-sketchup
I searched Google using:
Robh Ruppel site:polycount.com