Could anyone give me any tips on improving this sculpt? I just started zbrush roughly about 3 months ago and would like to hear feedback and improve upon it. Thank you for helping!!
Why don't you retopologise and bake it and show us the low poly as well ? Posting a sculpt without reference and without a low poly version of it, does not leave much room for critisism. Well, it does look good, but,compared to what?
Why don't you retopologise and bake it and show us the low poly as well ? Posting a sculpt without reference and without a low poly version of it, does not leave much room for critisism. Well, it does look good, but,compared to what?
Sorry but what is baking exactly? also if i were to have a low poly count how would i go about this? can i just zremesher to get a low poly? kinda new to this zbrush thing haha
Well in order to animate or actually use this somewhere,besides 3d printing maybe, you need to make a second model, in your case about 100 thousand triangles would be okay, and bake all the high poly information into what is called a normal map. The process is: retopologize the model you have (you need to learn about animation loops when you retopologize) then unwrap it in a uv layout and then bake a normal map. Good luck figuring these out
Well in order to animate or actually use this somewhere,besides 3d printing maybe, you need to make a second model, in your case about 100 thousand triangles would be okay, and bake all the high poly information into what is called a normal map. The process is: retopologize the model you have (you need to learn about animation loops when you retopologize) then unwrap it in a uv layout and then bake a normal map. Good luck figuring these out
Oh i heard about putting the details back into low poly after getting the mesh from high poly to low poly, I shall look further into this! Thank you for the tips
well you don't have to do the low poly, it's just the only thing i noticed that you could do if you want to learn something new. Your sculpt is perfectly fine and good looking, and there was no other thing i could say
well you don't have to do the low poly, it's just the only thing i noticed that you could do if you want to learn something new. Your sculpt is perfectly fine and good looking, and there was no other thing i could say
I have a lesson next week where i will learn how to retopo in maya so thats nice haha.
well you don't have to do the low poly, it's just the only thing i noticed that you could do if you want to learn something new. Your sculpt is perfectly fine and good looking, and there was no other thing i could say
I have a lesson next week where i will learn how to retopo in maya so thats nice haha.
Awesome work @ivanlyw! If you're interested in character art, I would work on your anatomy, try studies, or new character sculpts in the future where you really focus on key areas like the hands and feet, I recommend Rafa Grassetti's anatomy video on Gumroad.
I get Kingdom: Death vibes from this piece, really cool.
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I get Kingdom: Death vibes from this piece, really cool.