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Unsure about entering this industry.

aelamine7
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I have the opportunity to pursue Games Art as a degree at a great university while also having the opportunity to pursue a more 'sensible' degree. However, I'm worried about the volatility of the industry, mainly--as an overseas applicant who is neither American/Canadian or British/European and is basically from one of the countries deemed 'hard' for individuals to get a work visa.

I love Art and Games, I love creating them and I have found that I'm able to spend hours working on assets. I know that in terms of being hireable, it's a lot about the quality and focus of your portfolio and I am more than willing to put in all the effort that I have into it but I'm worried that since I'm Middle Eastern, companies are going to be put off from hiring me due to that.

My question is, in terms of the industry's volatility and my visa concerns, am I just overthinking things?

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Email Adnan Chaumette.  He's at Quixel.  He would be VERY good at answering these questions since I beleive he's come from a similar geographic background.
  • pixelquaternion
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    pixelquaternion polycounter lvl 6
    Take it with a grain of salt but i am a 17 years veteran in the industry and i also was teaching it in college for 7 years and recently my son was asking if he could get in and that's where i told him to stay away from that industry for the following reasons:

    1-Countless hours required to become good at it and if you like your social life then forget it(some will never be good at it)

    2-Wage are often miserable compared to programmer for same amount of knowledge.

    3-Don't even start thinking to become a indie game developer as an option since recent steam numbers show that indie games are not making money and the indie sector is plague by so much amateurish crap that people are starting to not take them seriously anymore.

    4-The software industry is almost dead, no innovative technologies or progress since the 1990 so we are still stuck with archaic  workflow like sculpting the model, retopo the model, UV unwrapping the model, painting the model, rigging the model,animating the model, exporting the model etc. As you might guess you will be suffering from RSI in a not so distant future.

    5-Sitting in front of a screen for so many hours even if you take some breaks will lead you to premature death and RSI can become a permanent reality forcing you to abandon your career.

    My advice go in finance or marketing if you want a real future. There is a few success stories but they are the exception believe me since i saw my share working in the capital of video games and technologies Montreal.


  • JordanN
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    JordanN interpolator
    Remember that the industry encompasses more than just games. You can still have a job making 3D Art while being employed in Movies/VFX, Arch Viz, Medical, Government, Gambling/Casino etc. 

    Of course, you will still have to make a seperate portfolio that actually follows a real time/game asset workflow.

    Biggest mistake anyone can make right now is trying to rush a portfolio to get into games. Just take your time, the games industry is not going away. We have consoles like the Playstation 4 selling millions year after year so the market for games shows no signs of dying. You just need to be patient and prove why you're a good candidate to be hired.
  • Alex_J
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    Alex_J grand marshal polycounter

    4-The software industry is almost dead, no innovative technologies or progress since the 1990 so we are still stuck with archaic  workflow like sculpting the model, retopo the model, UV unwrapping the model, painting the model, rigging the model,animating the model, exporting the model etc. As you might guess you will be suffering from RSI in a not so distant future.

    5-Sitting in front of a screen for so many hours even if you take some breaks will lead you to premature death and RSI can become a permanent reality forcing you to abandon your career.



    I sense a lack of perspective from perhaps working in one career for such a long time. 

    There is definitely much worse ways to make a living. I'd wager most ways to make a living are objectively worse -- but whatever, grass is always greener. In the 3d world, I'm a hobbyist with goals of working in the industry in some capacity at some point in the future, but I can without question say this is the absolute best work I've ever done. I mean, danger of becoming fat and nasty is much better than actual danger -- like danger of losing limbs, sight, etc.

    About #4, I don't really know enough to argue about this, but how can you call game asset creation an archaic process? It's what, 20 years old? And although the general process might be more or less the same, I've seen big improvements in some of the software I use, and I've not even been at this for a full year.

    I mean, digital art has definitely got to beat any other form of art in terms of sheer convenience.
  • fmnoor
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    fmnoor polycounter lvl 17
    aelamine7 said:
    I have the opportunity to pursue Games Art as a degree at a great university while also having the opportunity to pursue a more 'sensible' degree. However, I'm worried about the volatility of the industry, mainly--as an overseas applicant who is neither American/Canadian or British/European and is basically from one of the countries deemed 'hard' for individuals to get a work visa.

    I love Art and Games, I love creating them and I have found that I'm able to spend hours working on assets. I know that in terms of being hireable, it's a lot about the quality and focus of your portfolio and I am more than willing to put in all the effort that I have into it but I'm worried that since I'm Middle Eastern, companies are going to be put off from hiring me due to that.

    My question is, in terms of the industry's volatility and my visa concerns, am I just overthinking things?
    So having a degree will help a lot, since that will allow your work visa to get processed much easier. There are other studios in the middle east (Ubisoft has a studio in Abu Dhabi, for instance) as well as China and the SEA area that might be of interest to look at (some outsource studios and others are parts of MNCs like Ubisoft and Activision).

    However, pursuing a games art vs 'sensible' degree is your call. One will obviously open the doors to a lot more than just the games / 3d industry, if you decide that later on that maybe this isn't something you'd like to pursue. 
  • sacboi
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    sacboi high dynamic range
    If you're in a solid financial position and able too carry the cost a formal education will usually entail plus an unwavering passion for this medium, then why not just go for it but of course the final decision lies with you so due diligence alongside in any event thorough research would be crucial factors to take into account.
  • Andreicus
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    Andreicus polycounter lvl 6
    If you start doing CG you can take photos of bricks for 3d scans in a busy street and if someone ask "what the hell are you doing ?", you can simply say "i'm taking photos for 3D reconstruction and digital preservation of our cultural heritage" and get away with it, while in reality you are just taking photos to make textures to sell them online.

    10/10 IGN approved GOTY. 
  • NikhilR
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    NikhilR polycounter
    Andreicus said:
    If you start doing CG you can take photos of bricks for 3d scans in a busy street and if someone ask "what the hell are you doing ?", you can simply say "i'm taking photos for 3D reconstruction and digital preservation of our cultural heritage" and get away with it, while in reality you are just taking photos to make textures to sell them online.

    10/10 IGN approved GOTY. 
    What does this have to do with OP's question?
  • Andreicus
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    Andreicus polycounter lvl 6
    NikhilR said:
    Andreicus said:
    If you start doing CG you can take photos of bricks for 3d scans in a busy street and if someone ask "what the hell are you doing ?", you can simply say "i'm taking photos for 3D reconstruction and digital preservation of our cultural heritage" and get away with it, while in reality you are just taking photos to make textures to sell them online.

    10/10 IGN approved GOTY. 
    What does this have to do with OP's question?
    Irony ? To chill out a little bit ? I'm not a troll ( usually...no really, just check out my replies history ) BUT this is one of those questions that you should find the answer by yourself, it's like asking "Should i enroll in a conservatory of music ?" i don't know, do you like it ? If yes i think you should do it but it's hard to answer.

    To the OP the only serious answer that i can give you is an answer dictated by objective things/the reality and from my experience of trying landing a job in Europe and some freelancing stuff:

    If you take a look at the work history of many artists on ArtStation or on various forums you will see that 80 % of them already live in a country where there are a lot of game companies or CG companies like Canada, USA, UK and so on, that's a big advantage because  even if you can't land a job in a big company because they want experience you will probably find a job in a small local company like a indie one and after some years you will have the possibility of landing another job in another company thanks to the experience you gained.
    Another thing is that a lot of artists have a college degree in a design or art field but that's doesn't matter a lot.

    Now you said that you don't live in Europe, USA/Canada or another country with a strong industry and you will need a VISA, ok it's normal.
    Let's take a look at the requirements that a medium-big company usually ask on it's site:

    - They will always ask for 3 or 5 years of experience in the role
    - If it is a AAA company sometimes they will also ask for an AAA shipped title or more
    - Proficiency in industry standard softwares
    - Knowledge of English
    - Knowledge of the various art stuff like composition, color etc.
    - Maybe a degree in art

    Now let's say that this company is in Germany, you are a 3D Environment Artist with a degree and you apply for the jobs and you have no experience because it is your first job and in your country there are no companies to apply for so you don't have experience.
    You are competing against all the local artists there ( Germany )+the entire Europe for sure and maybe others eastern countries.
    From the company perspective...why should i hire you and get through with all the VISA hassle if there are others 100 people in my country that want that job and they are equally good ?

    There could be only 2 reasons really:

    1) You are a top notch artist and you beat all the others 100 people
    2) You have decade of experience in the role or you shipped famous title so you are valuable, but it is not your case because you don't have experience

    And regarding indie companies...i doubt that a small company will hire someone overseas for his first job, unless you are ok with freelancing and remote work but that's another story.

    I'm telling you all this stuff because i also live in a country where there are pratically no game or cg companies to apply for and because of that it is difficult to get experience to move abroad.
    And you should always bear in mind that game development is a job like the others, maybe more fun but it is still a job and companies look at what suit them best.

    To answer your question if you should pursue it or not...

    Do you value your dream more than money ? Then yes, you should keep going with CG
    Do you value money and stability more than your dream ? Then no, take a degree in another field to get a stable and secure job

    My personal advise would be to take a degree in a "normal" field that will grant you a stable and well paid job but that you still like it and keep doing CG in your free time as a self taught with online tutorials and a lot of practice.

    Also being employed in a company is not the only way to make money in this field, you can also sell assets on the marketplace ( unity, unreal ), freelancing, doing tutorials etc.

    I wish you the best.


  • aelamine7
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    aelamine7 null
    Thank you, everyone, for the great and very insightful replies and pieces of advice. You've given me a lot to think about in terms of how to proceed.
  • juggulator
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    juggulator polycounter lvl 5
    I did game development as my option and graduated in 2012 I believe.. Don't have a job on the industry. I came out at close to the tail end of last gen, which really had me rethinking my decision. But now that so many technologies are at my fingertips I have no regrets. It's a grind but in the end, when you create that first awesome high quality asset or environment you'll be hooked. That degree may not show you everything though. I learned how to baked normal maps from high poly from a friend I met on art station. I posted a really crappy asset and he provided some constructive criticism and asked if I had baked my normal from HP. I was thinking ' i did it for a model that wasnt hard edge but wish I knew how for hard edge models.' He challenged me to show a baked normal and I contacted him and said 'HEEEELP MEEE!!' I hounded him for weeks, we're good friends now. We would talk about how last gen just wasnt giving us the results we expected in our mind, especially when it came to metal materials. And current tech like PBR introducing metallic and roughness was a huge turning point in allowing us to achieve our vision. I took his advice on baking normals and really delved deep into the process. Now I can bake a normal of the utmost highest quality, no skewing, no bad edges, perfect bake from HP. So I'd say, if you love gaming, have an artistic persona, and like working with computer software, then go for it. If you don't get in the door immediately, keep creating and learning. There's so many resources available from megascans to substance that it never gets old. If your heart is saying 'this is something I'm interested in', go for it and don't look back. 
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