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[3DS MAX 2015] new object - vertex paint

null
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nooks null
hey there.

  • is there a way that every new created object already have assigned vertex paint colors i set up as standard?

color - yellow, illum - black, alpha - red

problem for me: i always have to choose vertex paint modifier, select color, set color, collapse to -> vp modifier, select illum, set color, collapse to aso.

  • is there a way an assigned object assume the vp color of the "mother" object like the skin modifier does?



thanks as usually

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  • poopipe
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    poopipe grand marshal polycounter
    Not really,  the primitive objects are all plugins so are self contained and don't have global properties. 

    You could in theory write a script that applies the vert colour on object creation but youd probably end up having to write so many exceptions in it'd be huge. 

    You probably won't be able to directly copy vert color from one object to another using  channel information as its stored in the same way as UVs (by vertex number) - I've not tried it though. 

    I'd suggest a macro script that applies the vertex color on a toolbar button is your best bet.

     
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