Hello there, a quick question for all.
I've been doing re-topology and was wondering if the meshes need to be closed in areas where you wont see the topology? example: the head+neck is done with re-topology but has a hole in the bottom of the neck. Do i need to close the mesh or can I leave it open to save some polygons? Thank you!
Replies
Just needs to look good, usually.
Originally, the chainmail arms were a separate mesh just inserted inside the torso. This made rigging more difficult though, as I had to get inside, lock the inside edge vertices down with 100% weight to a spine joint, and then do a lot of playing back and forth to get it so that they don't pull out from torso with arms overhead nor poke out with the arms come forward and down.
In the end, it was way easier to to just make it a contiguous mesh. Then it's just a matter of blending the weights to get the smoothest deformation, but there's no trouble of seams breaking, etc.
Of course, the head just plops into place there and is empty at the bottom. No need to to connect or close off anything there.
TL:DR -- just a case by case basis thing. I'd start with things water-tight if you aren't sure, as you can always delete things out but sometimes, late in the process, adding more in can be troublesome.
Also thank you very much for everyone's replies.
I'm very new to rigging, so not everything I do makes sense. I just make it up as I go along.