Hey Ketchup, sick looking dragon! The wings look a bit low poly/un-smoothed at the moment, so I'm assuming they're unfinished? I've highlighted a few bits that stick out on the wings. I'd also revisit how the wings integrate with the main body, as right now it looks like the mesh of the wing is just intersecting with the body mesh.
adding onto what ash said i think some of the muscles could do with a bit of subtle smoothing on a lower subdivision level so they look a but more natural. its coming along nicely though
Hi, started this one from scratch some time ago, inspired by Pierre Benjamin´s great Z-Brush class. The goal was to improve my sculpting and anatomyskills, texture it with xyz-skin textures and render it in marmoset. I´ve allready a lowpoly basemesh and pushed the hipoly sculpt to a level where I can´t find anymore errors, so I hope you guys can help me find any weakspots.
WIP based on a concept by my buddy erkan karagoez (https://www.artstation.com/erkann) I want to rig and turn him into a realtime character and texture and render him in Substance...
I think you could definitely push your texture work and presentation further. There is some serious visual inconsistenc between the texture of wood and texture of handpainted skin, clothes, etc. Also leather that's going around his shoulders could use some nice details, leather'y pattern, roughness variation. as it stands it doesnt really read as leather, it's more of some kind of rubber material.
In terms of lighting, it's too dark. For quirky character like that i would suggest using some rather bright, cheerful light and strong shadows and contrast. it would make the image a lot more powerful.
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update also some practice from an awesome concept by chao-teng-zhao
Did some remodelling, because I wasn´t to happy with the rigged pose...
Done
Also leather that's going around his shoulders could use some nice details, leather'y pattern, roughness variation. as it stands it doesnt really read as leather, it's more of some kind of rubber material.
In terms of lighting, it's too dark. For quirky character like that i would suggest using some rather bright, cheerful light and strong shadows and contrast. it would make the image a lot more powerful.