This is my final render. I added some handpainted parts in photoshop, the render is still with Iray from Substance Painter without postprocessing. I put the same background like in the concept and add the mask for the "green ground".
alytlebird You did a really good job with this environment!
Hi folks! Sorry for my silence, moved homes and had no internet haha! Im still working on this piece outside of the soft deadlines. Here's my rug after much tinkering and learning in Unreal's realistic rendering scene. (This is a rug for the bunker looking environment room). ITS FLUFFY! :'D
I had gone back and changed out the grass... Not sure if this is much better, but I guess it'll have to do. Also I realized that in all this time, I never showed off the back end, so here you are, final render in Unity.
Congratulations to all who persevered to towards the end, especially those who were using this challenge as an opportunity to learn new software and test new workflows!
This helped me get back in the groove with Maya LT, Unity lighting, Zbrush, and dabble in Substance Designer.
If I had to give a favorite for the Totem models, I've seen, I'd probably hand it off to @Urzaz followed by @Toafaloaf. Both had very clean and defined shapes and I especially liked how Urzaz handled his sculpted details. With Toafaloaf, his totem had better grass implementation then mine, so kudos!
I look forward to seeing you all again next challenge!
@Toafaloaf - Thanks! I want to see it with water too! T.T I'm downloading the newest Unity right now, hoping its new shader builder thing will let me do what I want.
I like your model, too. Your vines feel more "alive", especially at the back where they're wrapping around the wing. Very cool. I think the biggest thing right now is your render isn't doing him justice--I'd recommend putting him in a game engine like Unity or Unreal, something with global illumination to get that reflected ambient light. Alternatively I'd recommend Marmoset Toolbag to anyone building a games portfolio. If you follow them on social media they usually have good sales a couple times a year. I don't feel like I'm great at lighting or rendering at all, but it usually makes things look at least decent without too much tweaking.
@Thistle - Yesss, I was hoping you'd post again because the rug sounded cool. Definitely update here or on your Artstation or something. Love the way the rug looks, but it might be more appropriate for a shag carpet type thing? I'm sure knowing how to do that effect will serve you well in the future, I kinda want to learn how to do something similar.
@jewski-bot - Thanks for your kind words! Totally agree with your "getting back in the groove" statement. Your totem looks good, the grass disk looks fine and helps it look more complete for final presentation. If I have a critique at this point it's probably that the light looks too flat and even, I think some bigger areas of shadow would help your forms show up and look nicer. Great work!
@cician08 Thanks for the tips. It does look a lot clearer. I think the only thing I don't like about it bright is that the emmisive design in the head does not glow as much. I like it brighter though really Brings it to life. Thanks for taking the time to help.
@Urzaz I did render in marmoset just not great at it yet I guess. I tend to always go too dark. I just left it with a default environment. I was originally going with the sketch fab display to share the final and the render was back up. But it did not display properly.
@cician08 - There we go. It looks great! Has almost a storybook / watercolor feel?
@Toafaloaf - Oh, cool! Marmoset is definitely worth spending some time playing around with. I'd try several of the different panoramas and see which ones you like. Also if you click on the pano image it will place a "child" light of that color at that point in the sky. Sometimes I'll click a bright area in the sky and try rotating the pano around to see if what looks good. You can also place a regular light for your key light and use a dim child light to fill in your shadows.
Like I said earlier, I don't think I'm that good at rendering but those are some things that have worked for me in the past. Sometimes I get something that looks really good and sometimes I'll fiddle around for a while and not really get anywhere.
Also for what it's worth Marmoset has the 3D OpenGL web viewer you can use as well. I know there's the Sketchfab integration here, but for some reason Sketchfab has been displaying weird for me everywhere I've seen it.
The project is up on my Artstation with progress photos and breakdowns. I want to add Marmoset Viewer to it also so you can check out the model but it doesn't want to upload to Artstation. I'll see if I can get it up there.
Prop textures complete! I think I'll take some time to build a rocky mars cliff for my dope satellite to sit on. I know it'll come in a bit later, but gimme several days to through that together in UE4
@Ashervisalis - Renders look great dude. Looks like the tutorial served you well, too. I wasn't sure it was in-engine at first. The gradient and silhouette are excellent touches that really help presentation, too. I didn't tell you earlier but your model is really clean, I'm glad you did a nice presentable render before adding a whole bunch of extra cliffs, that way it can be "done" if you need it to be. Awesome stuff!
Replies
alytlebird You did a really good job with this environment!
I had gone back and changed out the grass... Not sure if this is much better, but I guess it'll have to do. Also I realized that in all this time, I never showed off the back end, so here you are, final render in Unity.
Congratulations to all who persevered to towards the end, especially those who were using this challenge as an opportunity to learn new software and test new workflows!
This helped me get back in the groove with Maya LT, Unity lighting, Zbrush, and dabble in Substance Designer.
If I had to give a favorite for the Totem models, I've seen, I'd probably hand it off to @Urzaz followed by @Toafaloaf. Both had very clean and defined shapes and I especially liked how Urzaz handled his sculpted details. With Toafaloaf, his totem had better grass implementation then mine, so kudos!
I look forward to seeing you all again next challenge!
I like your model, too. Your vines feel more "alive", especially at the back where they're wrapping around the wing. Very cool.
I think the biggest thing right now is your render isn't doing him justice--I'd recommend putting him in a game engine like Unity or Unreal, something with global illumination to get that reflected ambient light. Alternatively I'd recommend Marmoset Toolbag to anyone building a games portfolio. If you follow them on social media they usually have good sales a couple times a year. I don't feel like I'm great at lighting or rendering at all, but it usually makes things look at least decent without too much tweaking.
@cician08 - Your image isn't showing up for me
@Thistle - Yesss, I was hoping you'd post again because the rug sounded cool. Definitely update here or on your Artstation or something. Love the way the rug looks, but it might be more appropriate for a shag carpet type thing? I'm sure knowing how to do that effect will serve you well in the future, I kinda want to learn how to do something similar.
@jewski-bot - Thanks for your kind words! Totally agree with your "getting back in the groove" statement. Your totem looks good, the grass disk looks fine and helps it look more complete for final presentation. If I have a critique at this point it's probably that the light looks too flat and even, I think some bigger areas of shadow would help your forms show up and look nicer. Great work!
@Urzaz I did render in marmoset just not great at it yet I guess. I tend to always go too dark. I just left it with a default environment. I was originally going with the sketch fab display to share the final and the render was back up. But it did not display properly.
@Thistle Very cool Rug!!
Great work everyone. Congrats to all who finished and participated. Glad to not do it alone.
@Toafaloaf - Oh, cool! Marmoset is definitely worth spending some time playing around with. I'd try several of the different panoramas and see which ones you like. Also if you click on the pano image it will place a "child" light of that color at that point in the sky. Sometimes I'll click a bright area in the sky and try rotating the pano around to see if what looks good. You can also place a regular light for your key light and use a dim child light to fill in your shadows.
Like I said earlier, I don't think I'm that good at rendering but those are some things that have worked for me in the past. Sometimes I get something that looks really good and sometimes I'll fiddle around for a while and not really get anywhere.
Also for what it's worth Marmoset has the 3D OpenGL web viewer you can use as well. I know there's the Sketchfab integration here, but for some reason Sketchfab has been displaying weird for me everywhere I've seen it.
Perhaps we could make their job easier by posting some suggestions for concept art for these next couple months' challenge?
Here are my suggestions for the Hard Surface Environment category:
https://www.artstation.com/etwoo
https://www.artstation.com/mb14
https://www.artstation.com/sparth
EDIT: maybe something like this for the Hand-Painted Environment?
https://www.artstation.com/erinros
EDIT2: Scrolling through previous concept threads gave me this beauty as a potential for the Hard Surface Prop...
https://www.artstation.com/jroid
PS - thanks for your patience all I was in the midst of a move the past few weeks amd have been a bit MIA due to the chaos!
https://artstation.com/pablonotpicasso
https://artstation.com/leotomba
https://artstation.com/georgejohnstone
https://artstation.com/diogocosta
Appreciate the work you do, @kadeschui !
I'll get us rolling with a proper Voting Thread for Challenge 57 - thanks for your patience these past few rounds XD
Huge thanks to @alytlebird and @Urzaz for your help with these excellent concepts this round!
kade
The water is animated in Toolbag via Danilo Paulo's awesome panner shader.
https://www.youtube.com/watch?v=Rq-LHi1U_Dk
The project is up on my Artstation with progress photos and breakdowns. I want to add Marmoset Viewer to it also so you can check out the model but it doesn't want to upload to Artstation. I'll see if I can get it up there.
Thanks guys! Good work by all, it was fun.
model