thanks for reply so quickly j i dont have that mesh anymore, but it was just two planes stitched to each other no that video doesnt help because it places uvs outside of 01, but it should be inside of 01 because it crashes maya otherwise right?
Maybe the stitching wasn't yet fully resolved when you exported the mesh and the gap was kept. It's the only explanation I have. Simple cases like that shouldn't really have any reason not to work properly (in my experience at least).
The video shows how to manage the uv space in MD. Basicly all you have to do is to make sure that the light blue square surrounds all of your patterns. That square rappresents the 0:1 space. So, in the video, something goes outside the 0:1 space because the light blue square was set not surrounding that pattern when the project was exported.
in MD8 the uv editor is actually helpful, not perfect but good enough thanks for that again. Another thing you maybe should know...i am not sure if this is expected behaviour:
Plane + smaller plane + internal line from "smaller plane sewed to it
after trigger that script the smaller plane will not line up with the grid of the bigger one
side-view ("upper right green quad" is the same as the "upper right quad" of the top image)
(the mesh combination is somewhat like a chest bag of a shirt)
Yep, that's expected. The tool doesn't look for internal vertices. I'm not even sure if I'll ever be able to change that in the future. Sure it would be very helpful if internal shapes could be taken into account... I'll think about that.
@pasha_sevez You're right! Although I should at the very least make sure that the tool doesn't freak out with zero degrees angles. I bet right now it does...
When running the tool, and deleting the history afterwards, everything is fine. But when running that tool, making a copy of that mesh (shift+d), and delete the history on that copied mesh, i cant add a material on that copied mesh.
@goekbenjamin Great, thanks for letting me know! I'll investigate on that. Soon I'll release the updated version with all the UV related problems fixed. I can't do it right now because I have a lot to deal with those days. But it's going to be out as soon as I sort everything out. Cheers!
Hey everyone, I just wanted to let you know that version 0.20 is available: https://gumroad.com/l/Qeoz The annoying random crashes are still all there. But the UV related ones have been all cleared. Plus, you'll now be able to work with welded or unwelded geometries alike. The program doesn't really care about that anymore.
@pOgOstyle Hi Maya 2019 users, looks I was dumb and compiled the 2019 version in 32bit mode. That's why it did not load. Sorry about that. It should be fixed now. Let me know if is there any other problem or if anyone can't load the plugin. Cheers!
Hello people, for those of you who would like to have jQuadCloth for Maya 2020, I just compiled it and updated the files in Gumroad. You can just download it from the usual link: https://gumroad.com/l/Qeoz The code was not changed at all though. So it's still version 0.20 and it's unstable as usual. Have fun!
Wow! I didn't think people were still interested in this tool. That's humbling. Let me get back to this next month. I'm currently a little stressed over other things. But I will have a thought about this in the meantime and figure out what do I want to do with it.
Replies
i dont have that mesh anymore, but it was just two planes stitched to each other
no that video doesnt help because it places uvs outside of 01, but it should be inside of 01 because it crashes maya otherwise right?
in the vid. one shell is also outside of 01 no?
nice to hear that
The video shows how to manage the uv space in MD. Basicly all you have to do is to make sure that the light blue square surrounds all of your patterns. That square rappresents the 0:1 space. So, in the video, something goes outside the 0:1 space because the light blue square was set not surrounding that pattern when the project was exported.
Another thing you maybe should know...i am not sure if this is expected behaviour:
Plane + smaller plane + internal line from "smaller plane sewed to it
after trigger that script the smaller plane will not line up with the grid of the bigger one
side-view ("upper right green quad" is the same as the "upper right quad" of the top image)
(the mesh combination is somewhat like a chest bag of a shirt)
You're right! Although I should at the very least make sure that the tool doesn't freak out with zero degrees angles. I bet right now it does...
Found another "bug".
When running the tool, and deleting the history afterwards, everything is fine.
But when running that tool, making a copy of that mesh (shift+d), and delete the history on that copied mesh, i cant add a material on that copied mesh.
Great, thanks for letting me know! I'll investigate on that.
Soon I'll release the updated version with all the UV related problems fixed. I can't do it right now because I have a lot to deal with those days. But it's going to be out as soon as I sort everything out.
Cheers!
I just wanted to let you know that version 0.20 is available: https://gumroad.com/l/Qeoz
The annoying random crashes are still all there. But the UV related ones have been all cleared. Plus, you'll now be able to work with welded or unwelded geometries alike. The program doesn't really care about that anymore.
Feel free to give me feedback!
Cheers
just test the hell out of it
I'll have to check that. I haven't actually tested on Maya 2019 'cause I don't have it installed on my computer...
Hi Maya 2019 users, looks I was dumb and compiled the 2019 version in 32bit mode. That's why it did not load. Sorry about that.
It should be fixed now. Let me know if is there any other problem or if anyone can't load the plugin.
Cheers!
for those of you who would like to have jQuadCloth for Maya 2020, I just compiled it and updated the files in Gumroad. You can just download it from the usual link: https://gumroad.com/l/Qeoz
The code was not changed at all though. So it's still version 0.20 and it's unstable as usual. Have fun!
if not, do you plan to transfer the project to someone so it can be developed any further?
Let me get back to this next month. I'm currently a little stressed over other things. But I will have a thought about this in the meantime and figure out what do I want to do with it.
Do you have any plan to release this amazing thing's source code as open-source ?
I want to take a look deeply into source code.
Any chance this can be released for Maya 2022?
is out for maya 2022 & 2023 😅
Any chance you'd consider making this for Blender?