Home Technical Talk

The jQuadrangulateCloth tool thread

13

Replies

  • goekbenjamin
    Offline / Send Message
    goekbenjamin polycounter lvl 6
    thanks for reply so quickly j
    i dont have that mesh anymore, but it was just two planes stitched to each other
    no that video doesnt help because it places uvs outside of 01, but it should be inside of 01 because it crashes maya otherwise right?

    in the vid. one shell is also outside of 01 no?


    jacopoS said:
    ....
    Anyway, that won't be an issue anymore as soon as I release the new build. That should be in a couple of weeks from now.
    nice to hear that :D
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    Maybe the stitching wasn't yet fully resolved when you exported the mesh and the gap was kept. It's the only explanation I have. Simple cases like that shouldn't really have any reason not to work properly (in my experience at least).

    The video shows how to manage the uv space in MD. Basicly all you have to do is to make sure that the light blue square surrounds all of your patterns. That square rappresents the 0:1 space. So, in the video, something goes outside the 0:1 space because the light blue square was set not surrounding that pattern when the project was exported.
  • goekbenjamin
    Offline / Send Message
    goekbenjamin polycounter lvl 6
    in MD8 the uv editor is actually helpful, not perfect but good enough :) thanks for that again.
    Another thing you maybe should know...i am not sure if this is expected behaviour:

    Plane + smaller plane + internal line from "smaller plane sewed to it


    after trigger that script the smaller plane will not line up with the grid of the bigger one

    side-view ("upper right green quad" is the same as the "upper right quad" of the top image)

    (the mesh combination is somewhat like a chest bag of a shirt)
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    Yep, that's expected. The tool doesn't look for internal vertices. I'm not even sure if I'll ever be able to change that in the future. Sure it would be very helpful if internal shapes could be taken into account... I'll think about that.
  • pasha_sevez
    Offline / Send Message
    pasha_sevez polycounter lvl 13
    I think it would be easier just to cut geo along internal seams. Not a big deal
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    @pasha_sevez
    You're right! Although I should at the very least make sure that the tool doesn't freak out with zero degrees angles. I bet right now it does...
  • goekbenjamin
    Offline / Send Message
    goekbenjamin polycounter lvl 6
    Hey, it is me again! :)
    Found another "bug".

    When running the tool, and deleting the history afterwards, everything is fine.
    But when running that tool, making a copy of that mesh (shift+d), and delete the history on that copied mesh, i cant add a material on that copied mesh.
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    @goekbenjamin
    Great, thanks for letting me know! I'll investigate on that.
    Soon I'll release the updated version with all the UV related problems fixed. I can't do it right now because I have a lot to deal with those days. But it's going to be out as soon as I sort everything out.
    Cheers! :)
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    Hey everyone,
    I just wanted to let you know that version 0.20 is available: https://gumroad.com/l/Qeoz
    The annoying random crashes are still all there. But the UV related ones have been all cleared. Plus, you'll now be able to work with welded or unwelded geometries alike. The program doesn't really care about that anymore.

    Feel free to give me feedback!
    Cheers :)
  • goekbenjamin
    Offline / Send Message
    goekbenjamin polycounter lvl 6
    oh wow thanks alot!!
    just test the hell out of it ;)
  • pOgOstyle
    Offline / Send Message
    pOgOstyle polycounter lvl 8
    Can't get it work on 2019.  Plugin won't load.
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    @pOgOstyle
    I'll have to check that. I haven't actually tested on Maya 2019 'cause I don't have it installed on my computer... :neutral:
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    @pOgOstyle
    Hi Maya 2019 users, looks I was dumb and compiled the 2019 version in 32bit mode. That's why it did not load. Sorry about that.
    It should be fixed now. Let me know if is there any other problem or if anyone can't load the plugin.
    Cheers! :D
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    Hello people,
    for those of you who would like to have jQuadCloth for Maya 2020, I just compiled it and updated the files in Gumroad. You can just download it from the usual link: https://gumroad.com/l/Qeoz
    The code was not changed at all though. So it's still version 0.20 and it's unstable as usual. Have fun!
  • joebount
    Offline / Send Message
    joebount polycounter lvl 13
    Hey there :) Just wondering if any update is underway :)
  • goekbenjamin
    Offline / Send Message
    goekbenjamin polycounter lvl 6
    Hey, wondering too if there will be ever an update?
    if not, do you plan to transfer the project to someone so it can be developed any further?  :)
  • jacopoS
    Offline / Send Message
    jacopoS polycounter
    Wow! I didn't think people were still interested in this tool. That's humbling. :)
    Let me get back to this next month. I'm currently a little stressed over other things. But I will have a thought about this in the meantime and figure out what do I want to do with it.
  • lex007ru
    Hello, can you update the version to 2022?
  • eclipse0922
    @jacopoS
     Do you have any plan to release this amazing thing's source code as open-source ?
    I want to take a look deeply into source code.

  • goekbenjamin
    Offline / Send Message
    goekbenjamin polycounter lvl 6
    lex007ru said:
    Hello, can you update the version to 2022?
    yes, that would be awesome, would pay for that too (just sayin'  ;) )
  • goekbenjamin
    Offline / Send Message
    goekbenjamin polycounter lvl 6

    Any chance this can be released for Maya 2022?

  • goekbenjamin
    Offline / Send Message
    goekbenjamin polycounter lvl 6

    is out for maya 2022 & 2023 😅

  • Michael Knubben

    The jQuadrangulateCloth tool thread

    Any chance you'd consider making this for Blender?

13
Sign In or Register to comment.