@goekbenjamin Oh that's no good. I was expecting it to at least handle simple cases no problem... Would it be ok for you to share the obj you're testing on so that I can investigate the issue?
@onionhead_o You're welcome!@goekbenjamin I'm not sure it's a bug. I think you should just click the "Edit UV" button in MD before exporting. A little dotted rectangle should appear and it should surround all of your patterns.I guess the correction you've made inside of Maya would work as long as you make sure to leave at least a little margin around your UV island. If you let it touch the borders, you still run into the risk of precision errors. So I would test that again but this time scale your UV island down so that it doesn't touch the borders.I promise I'll fix this shit one day but for now just bear with me guys.
@pasha_sevez I'm not sure what you mean with the "double faced geometry". Can you show me that?
Hey @pasha_sevez Maybe you could double check the stitchings in the shoulder area and make sure they end up in the right point.
Would this work on rocks?