Hey all,
So ive recently been creating an asset thats more along the lines of being a character than anything ive created before, and for the unwrap stage, i thought the wisest thing to do would be to split the asset into two different parts, being the Head, and rest of the body (The asset is a floating drone for those wondering)
The issue here is that im unfamiliar and new to UV tiling and multiple UVs and such, namely in how they are properly used for texturing/rendering. Ive searched around but aside from a video on UDIM's ive been unable to find any guides or advice on how to properly go about this, so i was wondering if anyone had any help or tips they could give on working with multiple UV's in one object?
For the record, i will be baking/texturing within Substance Painter and rendering within Marmoset, though i would be interested in how to implement this in UE4 for future referance
Any help will be appreciated greatly, thanks!
Replies
All you need is two separate materials. One for the head, one for the body. Because they're separate materials, and thus separate maps, you can use the same UV channel for both.
What modeling software are you using?
and its easier to manage multiple textures in mudbox or mari...
but ingame they applied via multimaterials...
as of right now I used the two materials to get it working correctly in Substance, so that’s not an issue now, only thing I need to do is correctly set it up within Marmoset.