Hello everyone, I’ve been wanting to create something Metroid for a while now, so I’m just jumping in a going for it.
I’ve been really interested in the cave like environments for a while now and the Metroid games are typically abundant with caves, so I felt this was a great opportunity to get more practice.
For this environment I’ve decided that recreating a portion of Super Metroid, specifically the pink sections of Brinstar would be great. Not only will it allow me to create some hard surface assets, but also blend it in with organic shapes and designs, like intricate mushrooms, vines, and so on.
My main goal with this environment is to really push a bright a vivid scene, similar to how Metroid Prime visually looks. I really want to push and expand my creative process while also creating an environment that has gameplay elements considered. The end result will hopefully be an environment that looks nice, but also looks like it could be fun to play through.
Enough ramble however, here is some concepts I created, along with the first whitebox pass.